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5 easy steps to integrate HealthKit

Whether you want to create a new HealthKit-enabled app or update your existing fitness or health app, this tutorial shows you how to easily integrate the new HealthKit API. This allows you to use all benefits of the iOS Health app, including storing your health and...

Porting Cocos2D game to OSX using SpriteBuilder

So you finished and polished your game for iOS by using Cocos2D and SpriteBuilder? Wouldn’t it be nice to publish your game on the Mac AppStore too? These tools and frameworks make it really simple to accomplish this project successfully. However, there are some...

Pause scene with cocos2d an SpriteBuilder

Often games need something like a pause scene to pause the current game and to provide further options like quitting or restarting the current game. So as you may think this isn’t a big deal, right? Well the simples approach may be the following: 1) Create the...

Updating sitemap file on Heroku

Preparing your Heroku application for using AWS S3 is really easy. You can just follow the steps at the Heroku AWS guide. Because you need to do some more steps to get it all working I summed up the instructions to have it all in one place. Our own website and this...

Various ActiveResource Tips

Although you find the most of the following tips by simple googling or visiting the ActiveResource documentation, I just wanted to outline them on one single page again (mostly because of my obliviousness). Enable logging of ActiveResource actions Add the following to...